Image via Koei Tecmo, Gust

Atelier Yumia Camera and Optimizations Coming via Patches

In response to the feedback to the Atelier Yumiademo, Gust released a statement detailing the optimizations, camera updates, and adjustments that’ll appear in the final version of the game via patch releases. To summarize, it will improve performance on certain consoles and usability.

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The entire statement regarding changes and patch alterations is available on the official Atelier Yumia website. If you’ve played the demo or have seen clips of people playing the trial, you might’ve seen some of the following issues with the game’s current build. Many people complained about the Atelier Yumia camera, such as how it swings after battle. This can cause motion sickness for people susceptible to it. The option to shorten these animations will appear in a later update. Gust also plans to add more settings for us to personalize the camerawork and presentation to what’s comfortable for us.

Gust will also implement fixes to usability and character feel. Some players have complained that they have trouble figuring out how to do certain things, and so tutorials or the commands will appear on screen. These updates will appear in the game in stages. Finally, it will optimize the game performance on certain platforms. In particular, the Switch version demo resulted in a lot of complaints regarding the unstable frame rate.

Atelier Yumia will come out on March 21, 2025 for the PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch, and Windows PC. A demo is live now. The optimizations for Atelier Yumia will go live in the near future, and the final product will have all the fixes from the demo build.


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Author
Stephanie Liu
Stephanie is a senior writer who has been writing for games journalism and translating since 2020. After graduating with a BA in English and a Certificate in Creative Writing, she spent a few years teaching English and history before fulfilling her childhood dream of becoming a writer. In terms of games, she loves RPGs, action-adventure, and visual novels. Aside from writing for Siliconera and Crunchyroll, she translates light novels, manga, and video games.